![]() Overall, I have very few complaints about the game, most of which are primarily personal preference. Other notable pieces include the witch specific map-wide songs, which correspond to the witches’ elements, personality and background. It’s a little dark, a little eerie, and is symbolic of how “broken” the mind of the witch you’re tuning can be. Of special note is the spirit world battle theme. Not only do the battle themes reflect both the area you fight in, but also the enemies that you are fighting. These map songs can have various effects, such as fully healing all allies each time the witch’s turn rolls around, or significantly increasing the critical rate for the whole team.Īs one would expect from a game that bases itself around music (song magic, tuning, main character is “Alto”), the soundtrack in Stella Glow is brilliant. In battle, your Witch teammates may be “conducted” into performing a map wide song at the expense of three of the Witch’s turns. Different types of terrain and attacking locations provide points of strategy, especially when some terrains types halve your movement range, or when back attacks both increase damage and prevent the enemy from countering you. ![]() Speaking of battles, the fights take place on a grid style map and are turn based, with the faster characters receiving more actions. During the mission phase is where you may engage in plot based events and fights. Depending on the task this may constitute some serious thought into which characters you bring into the battle. Tuning can be anything from: “reach the goal” to “kill all the enemies” or “perform this task”. Tuning involves entering the Witches’ Spirit Worlds and helping them overcome their emotional distresses/scars. “Tuning” is an aspect unique to the Witch members of your party, and must be done in order to rank up their affinity with Alto. “Exploring”, contrary to what you might expect, is simply Alto wandering around and maybe finding a useful item or piece of equipment. Performing odd tasks is the equivalent of taking a part time job for a shop, and after enough time spent with the shop owners, they may provide you with a discount on their services. Speaking with party members will increase their affinity with Alto, and after reaching certain benchmarks, your party members will learn new skills (some passive and some active) for use in battle. During free time, you may speak with party members, perform odd tasks for cash, “explore”, or “tune” one of your witch party members. The game unfolds in chapters which are conveniently divided and color coded into blue for free time and red for mission time on your “destiny clock”. Alto and his newfound compatriots aspire to confront Hilda and her “Harbingers”, in an attempt to bring peace to the world. Over the course of the Alto’s adventure, he meets new people and befriends new allies: some mature or brilliant, others… more “unique”. Alto’s quest quickly becomes a race to gather the other four witches of the world, to stop Hilda’s plans, and to save those that she threatens. His peaceful life is shattered however, when Hilda the Witch of Destruction, bearing powerful “song magic”, appears in his village. Alto is a young boy who has lost his memories and was taken in by a local rural family that found him: Rosa and her daughter Lisette. In Stella Glow you take control of the main character named Alto. Stella Glow blends a mix of storytelling, music and gameplay to produce a setting that’s sure to draw you in. Those who haven’t played luminous arc may find a better comparison to the fire emblem or Disgaea series. Those of you who’ve played Luminous Arc for the Nintendo DS may notice some similarities between the two games right off the bat, such as the main character archetype and battle style. Stella Glow is Atlus’ most recent title in their list of grid-based strategy games.
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